Tuesday 30 October 2012

Extend Sequence from an Imagined Feature
  • Genre: Horror - (Conventions: ‘Scary’ settings for example: graveyards, hospital, isolated communities etc.)
  • Technical Codes: high/low camera angles (Effect-power) jump cuts (Effect-quickening of time) ambient sounds; diegetic (realism) monster sounds, evil spirits sounds etc. (Effect-to scare)
  • Iconography: low-key lighting (high-key to emphasise shadows) weapons (guns, knives etc) blood, religious symbols, dark coloured clothing, dark colours in general (black and red)
  • Narrative Structure: standard (equilibrium-disruption-resolution)
  • Character Types: hero (often a victim) villain (or evil force) children, monsters/ghosts etc.
  • Themes: good vs. evil, death, hate, suicide, depression, religion
  • Story Type: The Quest/The Wanderer - these two story types combined will provide the basis for my film as the protagonist has moved into a new home where an evil spirit lurks in which, once discovered, the protagonist goes on a quest to discover who the spirit is and why they are still around
  • Audience: mainstream, particularly ages 15-25, both men and women, (and those who have a particular interest in horror films) - the modern horror film serves many of the same functions for the adolescent that the fairy tale serves for the child for instance, to warn of evil in familiar places.
  • The Viewer and the Film: Researchers have identified various motives for viewing horror films, including the need for excitement, the desire to feel intense emotions, and distraction from everyday concerns. Although dramatic films can fulfill some of these needs, movies depicting violence and horror have features that other forms of drama do not, including the violation of social norms and the portrayal of events seldom seen in real life. People rarely view horror films alone. Violent entertainment appeals primarily to males, and it appeals to them mostly in groups. For many young people and adults, horror films are a topic of conversation, a source of shared experience, and a means of self-presentation. Not everyone will like the blood and gore, but many may continue to watch because of other goals, such as demonstrating their ability to tolerate it, or the desire to master the threatening images.

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